I am glad to share my free how to draw a sea turtle, printable worksheet, and drawing lesson.
This free printable is a drawing lesson that will help give the young artist some confidence and direction to draw a sea turtle picture. It is not a very difficult project and is ideal for young artists or for extra drawing practice.
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ABOUT PRINTING
If you have problems making the image below work on your printer, then "CLICK HERE" to visit my how-to-print page for some suggestions. There is an updated link to a PDF below that may print better.
How to Draw a Swimming Sea Turtle Lesson And Worksheet by MrAdron |
I create these how-to-draw worksheets because I believe in giving back and that when you have been blessed, you should seek to be a blessing to others. These worksheets take hours or even days to create, and I hope they are a blessing to you.
Thank You!
If the file above gives you trouble, the PDF below will work better.
CLICK HERE for a file in PDF format.
BEGINNING
Start out by drawing lightly at first so you can erase later.
Use basic shapes to work out the design. The largest shape will be a teardrop shape, but it is sideways. Draw long ovals for the front flipper and ovals for the head and rear feet. It does not need to be perfect.
DEVELOPING
The front flipper has a curve like a knee going front that makes it look like a backward number "7." The flipper is not straight but has curves going back and forth on the front edge and on the back edge.
Draw the top of the shell in the shape of a long narrow oval with a point at the back.
The top shell, head, and flipper have a pattern of scales. Lightly draw a grid of lines that make box shapes on the flipper and on the shell, but don't make it perfect; let some be different sizes and irregular shapes. draw around the inside of the shapes of the grid, so it looks like boxes inside a net. Erase the grid leaving spaces between the boxes (remember I said to draw it lightly so you can erase). The bottom of the shell has simple lines like for the scales and is plainer than the top.
Erase all the extra lines and go over the lines you want to keep.
SHADING
Put shadows underneath the turtle. Use shading to make the far flipper look darker; use shading under the neck and chin. The top of the shell is much darker than the bottom but be careful that you do not lose the pattern.
Draw wavey lines for the water effect.
CLICK HERE for a file in PDF format.
YOU MAY PRINT THE ART PROJECT NOTES BELOW.
BEGINNING
Start out by drawing lightly at first so you can erase later.
Use basic shapes to work out the design. The largest shape will be a teardrop shape, but it is sideways. Draw long ovals for the front flipper and ovals for the head and rear feet. It does not need to be perfect.
DEVELOPING
The front flipper has a curve like a knee going front that makes it look like a backward number "7." The flipper is not straight but has curves going back and forth on the front edge and on the back edge.
Draw the top of the shell in the shape of a long narrow oval with a point at the back.
The top shell, head, and flipper have a pattern of scales. Lightly draw a grid of lines that make box shapes on the flipper and on the shell, but don't make it perfect; let some be different sizes and irregular shapes. draw around the inside of the shapes of the grid, so it looks like boxes inside a net. Erase the grid leaving spaces between the boxes (remember I said to draw it lightly so you can erase). The bottom of the shell has simple lines like for the scales and is plainer than the top.
Erase all the extra lines and go over the lines you want to keep.
SHADING
Put shadows underneath the turtle. Use shading to make the far flipper look darker; use shading under the neck and chin. The top of the shell is much darker than the bottom but be careful that you do not lose the pattern.
Draw wavey lines for the water effect.
(c) Adron 8/21/19